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Salvatore Fabio (Fabiulous Games) had the idea for L.S.D. during the generalised lockdown following the spread of the Covid pandemic in 2020. In a historic moment characterized by loneliness and isolation, the developer slowly started to create the "L.S.D." project as a way to express his creativity while keep himself distracted from the crazyness of the outside world. The project became, and still is, a sort of "drug" that teleports the creator in a safe shelter where the player can have fun and enjoy himself in a immersive experience.

L.S.D. is a first person shooter set during a hallucinogen trip.

It's a dream-like experience, in which things don't seem to make sense. Because they don't.
 You keep waking up in different, weird open worlds. You have no choice but to explore them, trying to survive and to get back to reality as soon as possible.
 Suddenly you'll find yourself in magic medieval-like towns, fighting against fire-spitting dragons with a magic sword, then you'll find handguns and rifles to attack fierce giant creatures that come right at you.

 You keep waking up in mysterious, unexplored places.
 You're in a loop. You keep living the same moment again and again.
It's up to you to decide how you're going to live it.
 Are you going to slaughter those dragon with your sword, or are you going to let them rip your head off?
 Will you try to wake up from this nightmare? Or will you take control of your dreams?

* Giant open worlds;

* Creatures that try to kill you;

* A psychotic narration;

* Magic swords;

* Very loud rifles;

* Very loud handguns;

* More creatures that try to kill you;

* Things that blow up for no reason:

* Even UFOs! Maybe. I'm not supposed to talk about it.



Fabiulous games logo

L.S.D. Logo 300DPI

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